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ActiveRagdoll

18 tools in this family (folder Editor/Tools/ActiveRagdoll/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
ragdoll_apply_presetwritesApply a named muscle preset to every sinew of an ActiveRagdollHost.
ragdoll_attach_propwritesAttach a prop GameObject (sword, shield, gun) to a hand sinew. The prop is
ragdoll_calibrate_masseswritesDistribute total mass across the ragdoll. Two modes: 'human' uses anatomically
ragdoll_detach_propwritesRelease a previously-attached prop from a hand. The prop becomes a free Rigidbody.
ragdoll_export_setupread-onlyExport a JSON snapshot of an ActiveRagdollHost: per-sinew config, joint limits, masses,
ragdoll_freezewritesFreeze or unfreeze the ragdoll. Frozen = all rigidbodies isKinematic, no simulation.
ragdoll_generatewritesAuto-generate an active ragdoll on a Humanoid character. Adds a duplicate of the rig as
ragdoll_record_demowritesAttach a recorder component to the host that captures each sinew's local pose at the
ragdoll_set_active_weightwritesGlobally fade between fully animated (0) and fully active ragdoll (1).
ragdoll_set_statewritesForce a state on an ActiveRagdollHost. States: Animated, Active, Frozen, Ragdoll, GetUp, Dead.
ragdoll_setup_getupwritesConfigure get-up behaviour: animator states for supine/prone, blend times,
ragdoll_setup_interactionwritesSet up a transient physics interaction: temporarily attach a sinew (hand/foot)
ragdoll_setup_knockdownwritesConfigure knockdown response: impulse thresholds, layers that damage, recovery delays.
ragdoll_setup_musclewritesConfigure a single sinew (the per-bone driver) on an ActiveRagdollHost.
ragdoll_setup_pin_forcewritesConfigure the global pin force curve: pin power exponent (1..8 — shapes the pin response),
ragdoll_setup_pose_matchwritesConfigure pose matching for a clip — when transitioning from Ragdoll back to Animated,
ragdoll_trigger_impactwritesApply an impulse at a world-space position to a specific sinew. Simulates a hit.
ragdoll_validate_rigread-onlyCheck whether a character is suitable for active ragdoll generation.