ActiveRagdoll
18 tools in this family (folder Editor/Tools/ActiveRagdoll/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
ragdoll_apply_preset | writes | Apply a named muscle preset to every sinew of an ActiveRagdollHost. |
ragdoll_attach_prop | writes | Attach a prop GameObject (sword, shield, gun) to a hand sinew. The prop is |
ragdoll_calibrate_masses | writes | Distribute total mass across the ragdoll. Two modes: 'human' uses anatomically |
ragdoll_detach_prop | writes | Release a previously-attached prop from a hand. The prop becomes a free Rigidbody. |
ragdoll_export_setup | read-only | Export a JSON snapshot of an ActiveRagdollHost: per-sinew config, joint limits, masses, |
ragdoll_freeze | writes | Freeze or unfreeze the ragdoll. Frozen = all rigidbodies isKinematic, no simulation. |
ragdoll_generate | writes | Auto-generate an active ragdoll on a Humanoid character. Adds a duplicate of the rig as |
ragdoll_record_demo | writes | Attach a recorder component to the host that captures each sinew's local pose at the |
ragdoll_set_active_weight | writes | Globally fade between fully animated (0) and fully active ragdoll (1). |
ragdoll_set_state | writes | Force a state on an ActiveRagdollHost. States: Animated, Active, Frozen, Ragdoll, GetUp, Dead. |
ragdoll_setup_getup | writes | Configure get-up behaviour: animator states for supine/prone, blend times, |
ragdoll_setup_interaction | writes | Set up a transient physics interaction: temporarily attach a sinew (hand/foot) |
ragdoll_setup_knockdown | writes | Configure knockdown response: impulse thresholds, layers that damage, recovery delays. |
ragdoll_setup_muscle | writes | Configure a single sinew (the per-bone driver) on an ActiveRagdollHost. |
ragdoll_setup_pin_force | writes | Configure the global pin force curve: pin power exponent (1..8 — shapes the pin response), |
ragdoll_setup_pose_match | writes | Configure pose matching for a clip — when transitioning from Ragdoll back to Animated, |
ragdoll_trigger_impact | writes | Apply an impulse at a world-space position to a specific sinew. Simulates a hit. |
ragdoll_validate_rig | read-only | Check whether a character is suitable for active ragdoll generation. |