AdventureGame
26 tools in this family (folder Editor/Tools/AdventureGame/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
advgame_add_action | writes | Append an action (Pause / Move / Dialog / Inventory / Variable / |
advgame_add_dialogue_line | writes | Append a line to a conversation. Supports Player / Npc / Narrator |
advgame_add_dialogue_option | writes | Add a player-choice option to a conversation. Options can carry |
advgame_add_hotspot_interaction | writes | Attach an interaction (Examine / Use / Talk / UseInventory / Custom) to a |
advgame_add_item_combination | writes | Define an inventory combination rule: when item1 is used on item2, |
advgame_add_menu_element | writes | Add an element to a menu: Button / Label / InventoryBox / Slider / |
advgame_add_to_player_inventory | writes | Give the player an item at runtime. Mirrors onto AC.KickStarter. |
advgame_create_action_list | writes | Create a new ActionList — Adventure Creator's signature |
advgame_create_conversation | writes | Create a new conversation tree associated with an NPC. |
advgame_create_hotspot | writes | Create a Hotspot (clickable interactable) in a scene. Returns the new |
advgame_create_inv_item | writes | Create an inventory item with name, optional texture, and max stack size. |
advgame_create_menu | writes | Create a menu of a chosen type: Pause / Inventory / Subtitles / |
advgame_create_npc | writes | Create a non-player character (NPC). Provide animation names for |
advgame_create_variable | writes | Define a variable (Boolean / Integer / Float / String / Vector3 / |
advgame_emit_custom_action | writes | Generate a C# template for a user-defined AC.Action subclass and |
advgame_emit_hotspot_mb | writes | Generate a C# MonoBehaviour template that auto-wires an AC Hotspot |
advgame_emit_pixel_crushers_bridge | writes | Generate a bridge MonoBehaviour that receives Pixel Crushers |
advgame_export_setup | read-only | Export the entire AC configuration snapshot (game mode, all |
advgame_init | read-only | Verify whether Adventure Creator (ICEBOX Studios) is installed in the |
advgame_list_hotspots | read-only | List all hotspots in a scene (with positions and configured interactions). |
advgame_list_inv_items | read-only | List all inventory items defined in the project. |
advgame_load_game | writes | Load a previously saved game by slot ID. |
advgame_run_action_list | writes | Run an action list immediately. When AC is loaded this dispatches |
advgame_save_game | writes | Save current game state to a save slot. Save IDs of the form 'slotN' |
advgame_set_game_mode | writes | Set the top-level game mode preset (PointAndClick3D / PointAndClick2D / |
advgame_set_variable_value | writes | Set a variable's current value. Strings are stored verbatim; |