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AdventureGame

26 tools in this family (folder Editor/Tools/AdventureGame/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
advgame_add_actionwritesAppend an action (Pause / Move / Dialog / Inventory / Variable /
advgame_add_dialogue_linewritesAppend a line to a conversation. Supports Player / Npc / Narrator
advgame_add_dialogue_optionwritesAdd a player-choice option to a conversation. Options can carry
advgame_add_hotspot_interactionwritesAttach an interaction (Examine / Use / Talk / UseInventory / Custom) to a
advgame_add_item_combinationwritesDefine an inventory combination rule: when item1 is used on item2,
advgame_add_menu_elementwritesAdd an element to a menu: Button / Label / InventoryBox / Slider /
advgame_add_to_player_inventorywritesGive the player an item at runtime. Mirrors onto AC.KickStarter.
advgame_create_action_listwritesCreate a new ActionList — Adventure Creator's signature
advgame_create_conversationwritesCreate a new conversation tree associated with an NPC.
advgame_create_hotspotwritesCreate a Hotspot (clickable interactable) in a scene. Returns the new
advgame_create_inv_itemwritesCreate an inventory item with name, optional texture, and max stack size.
advgame_create_menuwritesCreate a menu of a chosen type: Pause / Inventory / Subtitles /
advgame_create_npcwritesCreate a non-player character (NPC). Provide animation names for
advgame_create_variablewritesDefine a variable (Boolean / Integer / Float / String / Vector3 /
advgame_emit_custom_actionwritesGenerate a C# template for a user-defined AC.Action subclass and
advgame_emit_hotspot_mbwritesGenerate a C# MonoBehaviour template that auto-wires an AC Hotspot
advgame_emit_pixel_crushers_bridgewritesGenerate a bridge MonoBehaviour that receives Pixel Crushers
advgame_export_setupread-onlyExport the entire AC configuration snapshot (game mode, all
advgame_initread-onlyVerify whether Adventure Creator (ICEBOX Studios) is installed in the
advgame_list_hotspotsread-onlyList all hotspots in a scene (with positions and configured interactions).
advgame_list_inv_itemsread-onlyList all inventory items defined in the project.
advgame_load_gamewritesLoad a previously saved game by slot ID.
advgame_run_action_listwritesRun an action list immediately. When AC is loaded this dispatches
advgame_save_gamewritesSave current game state to a save slot. Save IDs of the form 'slotN'
advgame_set_game_modewritesSet the top-level game mode preset (PointAndClick3D / PointAndClick2D /
advgame_set_variable_valuewritesSet a variable's current value. Strings are stored verbatim;