AnimAi
14 tools in this family (folder Editor/Tools/AnimAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
anim_animator_controller_wire | writes | Assign an AnimatorController to an Animator component on a scene GameObject. |
anim_avatar_mask_paint | writes | Create or update an AvatarMask asset with a set of humanoid body parts |
anim_blend_tree_create | writes | Create a BlendTree motion inside an existing AnimatorController state. |
anim_build_state_machine_from_clips | writes | Build a complete AnimatorController with a state machine from a list of |
anim_bvh_to_animationclip | writes | Convert BVH motion-capture data to a Unity AnimationClip asset. |
anim_event_keyframe_inject | writes | Inject AnimationEvents into an AnimationClip at specified normalized times. |
anim_export_glb_animation | read-only | Export an AnimationClip + skeleton GameObject to a GLB file using the |
anim_layer_additive_setup | writes | Add an additive animation layer to an AnimatorController, optionally with |
anim_loop_optimize | writes | Optimize an AnimationClip for seamless looping by matching first and last |
anim_mirror_clip | writes | Create a mirrored copy of an AnimationClip (left/right limb swap). |
anim_pose_detect_video | read-only | Detect human pose from a video file via a local MediaPipe BlazePose sidecar. |
anim_retarget_to_humanoid | writes | Retarget an AnimationClip from a source skeleton to a Unity Humanoid Avatar. |
anim_root_motion_extract | writes | Enable or configure root motion extraction on an AnimationClip importer. |
anim_text_to_motion | writes | Generate an AnimationClip from a natural-language description via a local |