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AnimAi

14 tools in this family (folder Editor/Tools/AnimAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
anim_animator_controller_wirewritesAssign an AnimatorController to an Animator component on a scene GameObject.
anim_avatar_mask_paintwritesCreate or update an AvatarMask asset with a set of humanoid body parts
anim_blend_tree_createwritesCreate a BlendTree motion inside an existing AnimatorController state.
anim_build_state_machine_from_clipswritesBuild a complete AnimatorController with a state machine from a list of
anim_bvh_to_animationclipwritesConvert BVH motion-capture data to a Unity AnimationClip asset.
anim_event_keyframe_injectwritesInject AnimationEvents into an AnimationClip at specified normalized times.
anim_export_glb_animationread-onlyExport an AnimationClip + skeleton GameObject to a GLB file using the
anim_layer_additive_setupwritesAdd an additive animation layer to an AnimatorController, optionally with
anim_loop_optimizewritesOptimize an AnimationClip for seamless looping by matching first and last
anim_mirror_clipwritesCreate a mirrored copy of an AnimationClip (left/right limb swap).
anim_pose_detect_videoread-onlyDetect human pose from a video file via a local MediaPipe BlazePose sidecar.
anim_retarget_to_humanoidwritesRetarget an AnimationClip from a source skeleton to a Unity Humanoid Avatar.
anim_root_motion_extractwritesEnable or configure root motion extraction on an AnimationClip importer.
anim_text_to_motionwritesGenerate an AnimationClip from a natural-language description via a local