AssetMigration
6 tools in this family (folder Editor/Tools/AssetMigration/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
migrate_apply | destructive | DANGEROUS: destructive bulk modification across the entire project. Approval required. |
migrate_dry_run | writes | Simulate an AssetMigrationPlan against the project. Reports which assets would be modified per |
migrate_export_existing_settings_as_preset | writes | Export the import settings of a single asset (texture, FBX, audio) as a Unity .preset asset for |
migrate_propose_plan | read-only | Use the active LLM provider (BYOK) to propose an AssetMigrationPlan for a stated migration goal. |
migrate_set_texture_format_for_platform | writes | Bulk apply a per-platform texture format override (ASTC/ETC2/DXT5/etc.) to every Texture2D |
migrate_validate_plan | read-only | Validate an AssetMigrationPlan structurally — checks every operation's kind, filter, and params. |