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AudioMaster

16 tools in this family (folder Editor/Tools/AudioMaster/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
audio_master_add_variationwritesAdd a clip variation to an existing sound group. Specify the clip path,
audio_master_configure_duckingwritesConfigure ducking: when a trigger group plays, duck a target bus by a
audio_master_configure_occlusionwritesConfigure raycast-based audio occlusion. When enabled, sounds behind
audio_master_configure_poolwritesConfigure AudioSource pool settings: pre-warm count, max sources,
audio_master_create_ambientwritesCreate a 3D ambient sound zone. Places a looping sound at a world
audio_master_create_buswritesCreate an audio bus with volume, voice limit, ducking settings, mute/solo,
audio_master_create_groupwritesCreate a sound group with a name, optional variations (clips), volume/pitch ranges,
audio_master_create_playlistwritesCreate a music playlist with tracks, crossfade duration, shuffle, and loop mode.
audio_master_import_clipswritesBatch import audio clips with auto-group creation based on naming convention.
audio_master_list_groupsread-onlyList all registered sound groups with their variation counts, bus
audio_master_next_trackwritesSkip to the next track in the current playlist with crossfade.
audio_master_playwritesPlay a sound by group name. Supports 3D position, transform following, delay,
audio_master_play_musicwritesStart playlist playback. If music is already playing, crossfades to the
audio_master_set_volumewritesSet volume for master, a specific group, a bus, or music.
audio_master_snapshotwritesCapture or restore a named audio state snapshot. Snapshots save master/bus
audio_master_stopwritesStop sounds by group name, bus name, or all. Supports fade-out duration.