AudioMaster
16 tools in this family (folder Editor/Tools/AudioMaster/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
audio_master_add_variation | writes | Add a clip variation to an existing sound group. Specify the clip path, |
audio_master_configure_ducking | writes | Configure ducking: when a trigger group plays, duck a target bus by a |
audio_master_configure_occlusion | writes | Configure raycast-based audio occlusion. When enabled, sounds behind |
audio_master_configure_pool | writes | Configure AudioSource pool settings: pre-warm count, max sources, |
audio_master_create_ambient | writes | Create a 3D ambient sound zone. Places a looping sound at a world |
audio_master_create_bus | writes | Create an audio bus with volume, voice limit, ducking settings, mute/solo, |
audio_master_create_group | writes | Create a sound group with a name, optional variations (clips), volume/pitch ranges, |
audio_master_create_playlist | writes | Create a music playlist with tracks, crossfade duration, shuffle, and loop mode. |
audio_master_import_clips | writes | Batch import audio clips with auto-group creation based on naming convention. |
audio_master_list_groups | read-only | List all registered sound groups with their variation counts, bus |
audio_master_next_track | writes | Skip to the next track in the current playlist with crossfade. |
audio_master_play | writes | Play a sound by group name. Supports 3D position, transform following, delay, |
audio_master_play_music | writes | Start playlist playback. If music is already playing, crossfades to the |
audio_master_set_volume | writes | Set volume for master, a specific group, a bus, or music. |
audio_master_snapshot | writes | Capture or restore a named audio state snapshot. Snapshots save master/bus |
audio_master_stop | writes | Stop sounds by group name, bus name, or all. Supports fade-out duration. |