AvatarPipe
24 tools in this family (folder Editor/Tools/AvatarPipe/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
avatar_build_npc_variant | writes | Generate an NPC variant from a VRM prefab. Strips player-specific components |
avatar_game_optimize_multiplatform | writes | Phase 2 indie-game-dev variant generator. Produces one prefab per target platform |
avatar_game_ready_full_pipeline | writes | Full Phase-2 indie-game-dev pipeline. Chains Phase-1 ITools (avatar_to_unity_humanoid, |
avatar_material_remap | writes | Remap the MToon materials on a VRM prefab between Built-in / URP / HDRP render |
avatar_per_platform_shader_remap | writes | Swap MToon materials on a VRM prefab to the variant best suited for a target platform |
avatar_perf_rank_predict | read-only | Predict VRChat Avatar Performance Rank (Excellent / Good / Medium / Poor / Very Poor) for a |
avatar_physbones_migrate | writes | Migrate VRM10 SpringBone configurations into VRChat PhysBones. Reads the spring chain |
avatar_quest_optimize | writes | Generate a Quest-optimized variant of a VRM prefab. Decimates polygons over budget, |
avatar_setup_expressions_visemes | writes | Wire the VRM10 expression preset map on a prefab — ensures happy/angry/sad/relaxed/ |
avatar_setup_for_animation_state_machine | writes | Generate a 3-layer AnimatorController (Base locomotion + Upper Body overrides + Face) |
avatar_setup_player_character | writes | Wire a VRM prefab as a Unity player character. Attaches a CharacterController with |
avatar_setup_springbones | writes | Auto-tune VRM10 spring-bone joints by bone-group heuristic. Hair bones get looser |
avatar_to_social_ready | writes | End-to-end VRoid → VRChat avatar pipeline. Imports a .vrm, configures Humanoid + ARKit |
avatar_to_unity_humanoid | writes | Import a VRM v1 file into Unity as a Prefab. Loads the rig via UniVRM10's runtime |
avatarpipe_character_recipe_from_prompt | writes | Generate a VRoid character recipe from a natural-language prompt and save it as JSON. |
avatarpipe_export_wizard_open | writes | Open the Buril VRoid Export Wizard. Optionally loads an existing |
avatarpipe_inbox_watch_start | writes | Start watching the VRoid inbox folder for new .vrm files. |
avatarpipe_inbox_watch_stop | writes | Stop the VRoid inbox FileSystemWatcher. No further automatic pipelines |
avatarpipe_recipe_compose_full_pipeline | writes | Run the full Buril VRoid pipeline against a single VRM in one call. |
avatarpipe_recipe_validate_export | read-only | Compare a user-exported VRM against the original recipe and |
outfit_detect_installation | read-only | Probe whether Pixiv's XWear Packager, the VRChat SDK and the |
outfit_export_clothing_from_unity | writes | Convert a Unity-side clothing prefab to a .xwear file via |
outfit_import_clothing_to_vrm | writes | Apply a .xwear clothing file onto a target VRM prefab using |
outfit_import_xavatar | writes | Import a .xavatar file (VRoid avatar in XWear format) via |