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BossPatterns

6 tools in this family (folder Editor/Tools/BossPatterns/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
bosspatterns_apply_default_templatewritesOne-shot: pick a preset (touhou_bullet_hell | souls_phase_change | monster_hunter_weak_point |
bosspatterns_export_phase_timeline_dotwritesExport a Graphviz DOT graph (phase nodes with ability lists, HP-threshold edges) for
bosspatterns_generate_codewritesEmit five runtime .cs files for a BossPatternSpec into Assets/_Game/Bosses/{BossId}/:
bosspatterns_propose_from_promptread-onlyValidate and normalize a boss combat pattern that YOU write: phases
bosspatterns_simulate_dps_in_phaseread-onlyMonte Carlo: simulate player damage uptime across each phase given the boss's ability
bosspatterns_validate_specread-onlyValidate a BossPatternSpec JSON for internal consistency: monotonic hp_threshold_pct