BossPatterns
6 tools in this family (folder Editor/Tools/BossPatterns/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
bosspatterns_apply_default_template | writes | One-shot: pick a preset (touhou_bullet_hell | souls_phase_change | monster_hunter_weak_point | |
bosspatterns_export_phase_timeline_dot | writes | Export a Graphviz DOT graph (phase nodes with ability lists, HP-threshold edges) for |
bosspatterns_generate_code | writes | Emit five runtime .cs files for a BossPatternSpec into Assets/_Game/Bosses/{BossId}/: |
bosspatterns_propose_from_prompt | read-only | Validate and normalize a boss combat pattern that YOU write: phases |
bosspatterns_simulate_dps_in_phase | read-only | Monte Carlo: simulate player damage uptime across each phase given the boss's ability |
bosspatterns_validate_spec | read-only | Validate a BossPatternSpec JSON for internal consistency: monotonic hp_threshold_pct |