BugTriage
8 tools in this family (folder Editor/Tools/BugTriage/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
triage_classify_full | read-only | Read recent console entries and run heuristic classification + (best-effort) LLM |
triage_console_recent | read-only | Read recent Unity console entries and attach a heuristic triage classification |
triage_critical_only | read-only | Read recent console entries, classify them, and return ONLY entries with severity |
triage_dedupe_by_fingerprint | read-only | Group recent console entries by stable fingerprint (line numbers, file paths, |
triage_diff_against_baseline | read-only | Compute regression delta: returns fingerprints present in the CURRENT console but |
triage_dispatch_fix | writes | Dispatch the suggested fix ITool for a given fingerprint. Looks up the latest |
triage_save_baseline | writes | Snapshot the current console state (with heuristic classification) to |
triage_suppress_pattern | writes | Manage the project-local suppression list at Tests/AutoPlay/Triage/suppressions.json. |