Buril
19 tools in this family (folder Editor/Tools/Buril/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
buril_2d_apply_palette_to_project | writes | Apply a palette (PICO-8/GameBoy/NES/CGA/custom) to all sprites in Assets/Sprites/ via Aseprite Color… |
buril_2d_atlas_optimize | writes | Analyze sprites in the current scene and generate an optimal SpriteAtlas to reduce draw calls and me… |
buril_2d_generate_animation_set | writes | Generate an animation set (idle/walk/run/jump) for an existing character sprite. Uses PixelLab skele… |
buril_2d_generate_character | writes | Generate a 2D pixel-art character from a text prompt via PixelLab MCP, optional cleanup via pixel-mc… |
buril_2d_setup_pixel_perfect_scene | writes | Configure the active scene with Pixel Perfect Camera + reference resolution + crop. Pre-sets PPU (16… |
buril_2d_tileset_to_tilemap | writes | Convert a Wang tileset PNG to Unity Tilemap + auto-generate Rule Tile asset. PixelLab can also gener… |
buril_capabilities_selftest | read-only | Self-test Buril's fragile capabilities and report green/red per one: C# eval |
buril_capture_visual_feedback | read-only | Capture a Game View screenshot + tag with the most recent tool call. Use after any Mutating |
buril_comfy_status | read-only | Probe a local ComfyUI server for health + system stats (Comfy version, GPU/VRAM info if reported). |
buril_diffusion_run_workflow | writes | Escape hatch: run an arbitrary ComfyUI workflow JSON with optional placeholder substitution. Does NO… |
buril_doctor | read-only | Diagnose the Buril BRIDGE runtime in one call: HTTP/TCP transports listening + ports, |
buril_health_check | read-only | Diagnose Buril's setup. Reports configuration of chat/embedding providers, |
buril_hunyuan3d_image_to_3d | writes | Generate a 3D mesh from a reference image (single-view) or 4 reference images (multiview: front/back… |
buril_hunyuan3d_retexture | writes | Apply a prompt-driven texture to an existing mesh via Hunyuan3D's texture-paint pipeline. The mesh |
buril_hunyuan3d_text_to_3d | writes | Generate a 3D mesh from a text prompt via local ComfyUI + Hunyuan3D-2, then import the resulting |
buril_learn_from_history | read-only | Analyze SessionStore (the bridge's tool-call ring buffer, Phase 5.3) and extract user-specific |
buril_pipeline_status | read-only | Probe the cross-DCC pipeline wiring: is ComfyUI reachable? Is the blender MCP registered? Returns |
buril_pipeline_text_to_unity_prefab | writes | End-to-end pipeline: text prompt -> ComfyUI/Hunyuan3D -> (optional Blender retopo + UV unwrap |
generate_buril_skill_from_pattern | writes | Analyze the most-recent N tool calls in SessionStore and emit a recipe markdown file that |