Clothing
19 tools in this family (folder Editor/Tools/Clothing/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
avatar_merge_optimizer_detect | read-only | Detect whether d4rkAvatarOptimizer (MIT, by d4rkc0d3r) is installed in the host project. |
avatar_merge_optimizer_optimize | writes | Run the full d4rkAvatarOptimizer optimization pass on the given avatar GameObject. |
avatar_merge_optimizer_quest_variant | writes | Duplicate the avatar, rename the copy with a Quest suffix, and run an aggressive optimization |
avatar_optimize_clothing_outfit_setup | writes | Convenience composition for outfit swaps: enables TraceAndOptimize on the avatar root with |
avatar_optimize_detect | read-only | Detect whether AAO (Avatar Optimizer, MIT, by anatawa12) is installed in the host project. |
avatar_optimize_freeze_blend_shape | writes | Add an AAO FreezeBlendShape component to the supplied renderer and configure the list of |
avatar_optimize_trace_and_optimize | writes | Add AAO's TraceAndOptimize component to the avatar root. This is non-destructive: AAO runs |
clothing_armature_link | writes | Link outfit-only bones (hair, accessories, hoodie strings) to their resolved avatar |
clothing_blendshape_sync_auto | writes | Propagate body blendshape weights to clothing meshes, auto-matching by name |
clothing_fit_to_vrm | writes | Auto-rig a garment mesh to a VRM humanoid skeleton via heat-diffusion skin weight propagation. |
clothing_generate_from_parametric | writes | Generate a garment from a parametric template via GarmentCode (MIT, Maria Korosteleva). |
clothing_modular_avatar_detect | read-only | Reflection probe — does the user have the upstream nadena.dev/modular-avatar |
clothing_outfit_merge | writes | Weld a clothing prefab onto a target avatar prefab (VRM, VRChat SDK3, or any |
clothing_outfit_quick_fit | writes | All-in-one pipeline: armature_link -> outfit_merge -> blendshape_sync_auto, then |
clothing_propagate_blendshapes | writes | Auto-generate matching blendshapes on a garment by transferring the VRM body's deltas via |
clothing_validate | read-only | Inspect a garment prefab and report whether it is ready for VRM export. |
mobilevariant_detect | read-only | Detects whether kurotu/VRCQuestTools (MIT) is installed in the project. |
mobilevariant_generate_quest_variant | writes | Generate a VRChat Quest variant of a PC avatar by wrapping kurotu/VRCQuestTools |
mobilevariant_optimize | writes | Run the full kurotu/VRCQuestTools (MIT) Quest optimization pass on a prefab |