ClothSim
16 tools in this family (folder Editor/Tools/ClothSim/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
cloth_add_capsule_collider | writes | Add a capsule collider to a cloth runtime. The capsule is defined by two endpoints in the |
cloth_add_plane_collider | writes | Add an infinite plane collider — typically the ground. Cheaper than mesh colliders for the floor, |
cloth_add_sphere_collider | writes | Add a sphere collider to a cloth runtime. Used for head, hips, knees, hands, or any body part |
cloth_add_wind_zone | writes | Add a wind zone to a cloth runtime. Three shapes: 'global_direction' affects everything; |
cloth_apply_preset | writes | Apply a preset (Hair, LongHair, Cape, Skirt, Dress, Tail, Cloak, FlowyHair, Ribbon) onto a |
cloth_bake_animation | writes | Step the simulation for N seconds and bake the resulting bone-rotation curves into a Unity |
cloth_configure_lod | writes | Configure distance-based LOD for the cloth runtime. Defines up to four bands by distance from |
cloth_export_setup | read-only | Export the entire ClothSim session — every runtime, its settings, colliders, wind zones, and |
cloth_paint_weights | writes | Paint per-particle move weight (0=fully pinned to skinned position, 1=fully free). Three modes: |
cloth_reset | writes | Reset a cloth runtime to its current skinned pose. Use after teleports, scene loads, or any |
cloth_set_backstop | writes | Configure the backstop constraint. Each particle gets a virtual 'no-go' sphere positioned |
cloth_set_max_distance | writes | Configure the max-distance constraint. Each particle is bound to a sphere centered on its |
cloth_set_params | writes | Set fine-grained simulation params on a cloth runtime. Any field omitted is left unchanged. |
cloth_setup_bone | writes | Set up BoneCloth on a root bone — registers a simulation that drives Transform rotations for a |
cloth_setup_burst_jobs | writes | Generate the Burst/Jobs scaffold file under Assets/Buril/Generated/. This emits a parallel |
cloth_setup_mesh | writes | Set up MeshCloth on a SkinnedMeshRenderer (or MeshRenderer). Generates one particle per mesh |