Skip to main content

ClothSim

16 tools in this family (folder Editor/Tools/ClothSim/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
cloth_add_capsule_colliderwritesAdd a capsule collider to a cloth runtime. The capsule is defined by two endpoints in the
cloth_add_plane_colliderwritesAdd an infinite plane collider — typically the ground. Cheaper than mesh colliders for the floor,
cloth_add_sphere_colliderwritesAdd a sphere collider to a cloth runtime. Used for head, hips, knees, hands, or any body part
cloth_add_wind_zonewritesAdd a wind zone to a cloth runtime. Three shapes: 'global_direction' affects everything;
cloth_apply_presetwritesApply a preset (Hair, LongHair, Cape, Skirt, Dress, Tail, Cloak, FlowyHair, Ribbon) onto a
cloth_bake_animationwritesStep the simulation for N seconds and bake the resulting bone-rotation curves into a Unity
cloth_configure_lodwritesConfigure distance-based LOD for the cloth runtime. Defines up to four bands by distance from
cloth_export_setupread-onlyExport the entire ClothSim session — every runtime, its settings, colliders, wind zones, and
cloth_paint_weightswritesPaint per-particle move weight (0=fully pinned to skinned position, 1=fully free). Three modes:
cloth_resetwritesReset a cloth runtime to its current skinned pose. Use after teleports, scene loads, or any
cloth_set_backstopwritesConfigure the backstop constraint. Each particle gets a virtual 'no-go' sphere positioned
cloth_set_max_distancewritesConfigure the max-distance constraint. Each particle is bound to a sphere centered on its
cloth_set_paramswritesSet fine-grained simulation params on a cloth runtime. Any field omitted is left unchanged.
cloth_setup_bonewritesSet up BoneCloth on a root bone — registers a simulation that drives Transform rotations for a
cloth_setup_burst_jobswritesGenerate the Burst/Jobs scaffold file under Assets/Buril/Generated/. This emits a parallel
cloth_setup_meshwritesSet up MeshCloth on a SkinnedMeshRenderer (or MeshRenderer). Generates one particle per mesh