CrossEngine
16 tools in this family (folder Editor/Tools/CrossEngine/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
cross_engine_detect | read-only | Detect which game engines are currently reachable from the Buril bridge. |
cross_engine_get_preferred | read-only | Return the currently set preferred game engine. |
cross_engine_route_generic_property_get | read-only | Engine-agnostic property getter. Provide an object_path and property_name; |
cross_engine_set_preferred | writes | Persist the user's preferred game engine. Subsequent generic dispatch tools |
cross_godot_call_method | writes | Invoke a method on a Godot node — e.g. cross_godot_call_method(node_path=\ |
cross_godot_get_property | read-only | Read a property from a Godot node — e.g. cross_godot_get_property(node_path=\ |
cross_godot_health_check | read-only | Connect to a running Godot 4 instance via its remote-debug WebSocket and |
cross_godot_list_nodes | read-only | Walk the Godot scene tree starting at node_path (default /root) and return |
cross_godot_screenshot | read-only | Capture a screenshot from the running Godot game viewport and save it under |
cross_godot_set_property | writes | Write a property on a Godot node — e.g. cross_godot_set_property(node_path=\ |
cross_unreal_call_blueprint | writes | Invoke a Blueprint function or UFunction on an Unreal actor / |
cross_unreal_get_property | read-only | Read a single UProperty from an actor or component via Unreal |
cross_unreal_health_check | read-only | Probe an Unreal Engine 5 editor's Remote Control endpoint. |
cross_unreal_list_actors | read-only | List actors in an Unreal level via Remote Control. Returns |
cross_unreal_screenshot | read-only | Capture a high-resolution screenshot of the Unreal viewport via |
cross_unreal_set_property | writes | Write a single UProperty on an actor or component via Unreal |