DeathRespawnUi
6 tools in this family (folder Editor/Tools/DeathRespawnUi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
respawn_apply_default_template | writes | One-shot: pick a preset (br | mmo | souls | action_adventure) and emit the full |
respawn_export_checkpoint_layout_dot | writes | Render the RespawnSpec as a graphviz DOT file describing the death→respawn flow. |
respawn_generate_code | writes | Emit runtime .cs files into Assets/_Game/DeathRespawn/: DeathHandler.cs (HP→0 detection |
respawn_propose_from_prompt | read-only | Buril Death/Respawn UI — Validate and normalize what YOU write to design the death + respawn flow: |
respawn_simulate_death_loop | read-only | Monte Carlo simulation of death_count (default 200) deaths against the spec. Reports |
respawn_validate_spec | read-only | Validate a RespawnSpec for internal consistency: enum membership for death_screen_kind, |