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DungeonGenAi

6 tools in this family (folder Editor/Tools/DungeonGenAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
dungeongen_apply_default_templatewritesOne-shot: pick a preset (roguelike_floor | mmo_instance | soulslike_zones) and emit the full
dungeongen_export_layout_dotwritesExport the room + corridor connectivity graph as a Graphviz .dot file. Rooms are boxes
dungeongen_generate_codewritesEmit DungeonManager.cs, BspPartitioner.cs, CellularStepper.cs, CorridorWeaver.cs, LockKeyPlacer.cs
dungeongen_propose_from_promptread-onlyBuril Dungeon Gen AI — Build a draft DungeonGenSpec from a free-form brief. Returns a 64x64 BSP
dungeongen_simulate_layoutread-onlyRun the generator in memory for the spec's seed and report room count, corridor count,
dungeongen_validate_specread-onlyValidate a DungeonGenSpec. Returns { ok, errors[] }. Always run this before