DungeonGenAi
6 tools in this family (folder Editor/Tools/DungeonGenAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
dungeongen_apply_default_template | writes | One-shot: pick a preset (roguelike_floor | mmo_instance | soulslike_zones) and emit the full |
dungeongen_export_layout_dot | writes | Export the room + corridor connectivity graph as a Graphviz .dot file. Rooms are boxes |
dungeongen_generate_code | writes | Emit DungeonManager.cs, BspPartitioner.cs, CellularStepper.cs, CorridorWeaver.cs, LockKeyPlacer.cs |
dungeongen_propose_from_prompt | read-only | Buril Dungeon Gen AI — Build a draft DungeonGenSpec from a free-form brief. Returns a 64x64 BSP |
dungeongen_simulate_layout | read-only | Run the generator in memory for the spec's seed and report room count, corridor count, |
dungeongen_validate_spec | read-only | Validate a DungeonGenSpec. Returns { ok, errors[] }. Always run this before |