DungeonKit
25 tools in this family (folder Editor/Tools/DungeonKit/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
dungeonkit_add_prefab_to_biome | writes | Add a prefab path to a biome's prefab pool (duplicates are ignored). |
dungeonkit_assign_marker_prefab | writes | Bind a prefab to a marker name inside a theme. Probability weights |
dungeonkit_build_dungeon | writes | Run the procedural builder for a given config + theme, producing a |
dungeonkit_combine_meshes | writes | Plan a static-mesh combine pass on the generated dungeon (grouped by |
dungeonkit_create_biome | writes | Create a biome (named bucket of prefabs + lighting preset). Lighting |
dungeonkit_create_config | writes | Create a new dungeon config (builder paradigm + size + seed + room/ |
dungeonkit_create_theme | writes | Create a new empty theme. Use dungeonkit_assign_marker_prefab |
dungeonkit_destroy_dungeon | destructive | Delete a generated dungeon from the mock store and, if DA is loaded, |
dungeonkit_emit_autoplay_helper | writes | Generate a MonoBehaviour that exposes the dungeon's room graph to |
dungeonkit_emit_custom_marker_rule | writes | Generate a user-authored MarkerEmitter rule ScriptableObject (matching |
dungeonkit_emit_netcloud_sync | writes | Generate a Photon PUN multiplayer sync helper that broadcasts the |
dungeonkit_emit_spawn_handler | writes | Generate a MonoBehaviour that hooks Dungeon.PostDungeonBuilt and |
dungeonkit_emit_theme_scriptable | writes | Generate a ScriptableObject theme template (compiles whether DA is |
dungeonkit_export_setup | read-only | Export the full Dungeon Architect setup as a single JSON snapshot — |
dungeonkit_generate_navmesh | writes | Generate a NavMesh covering the rooms + corridors of a generated |
dungeonkit_init | read-only | Verify whether Code Respawn's Dungeon Architect is installed in the |
dungeonkit_list_configs | read-only | List all stored dungeon configs (id, name, builder_type, seed, |
dungeonkit_list_dungeons | read-only | List every persisted generated dungeon with its id, source config, |
dungeonkit_list_markers | read-only | List every marker in a generated dungeon (id, name, room, position, |
dungeonkit_list_rooms | read-only | List every room in a generated dungeon — bounds, biome, connectivity, |
dungeonkit_list_themes | read-only | List every stored theme with its marker count and total mapped prefab |
dungeonkit_query_markers_by_name | read-only | Filter the marker list to a single marker name (case-insensitive). |
dungeonkit_rebuild_dungeon | writes | Rebuild an existing dungeon with a freshly-derived seed (the previous |
dungeonkit_update_config | writes | Mutate fields of an existing dungeon config. Any unsupplied field is |
dungeonkit_validate_playability | read-only | Validate a generated dungeon for playability — missing spawn/boss, |