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DungeonKit

25 tools in this family (folder Editor/Tools/DungeonKit/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
dungeonkit_add_prefab_to_biomewritesAdd a prefab path to a biome's prefab pool (duplicates are ignored).
dungeonkit_assign_marker_prefabwritesBind a prefab to a marker name inside a theme. Probability weights
dungeonkit_build_dungeonwritesRun the procedural builder for a given config + theme, producing a
dungeonkit_combine_mesheswritesPlan a static-mesh combine pass on the generated dungeon (grouped by
dungeonkit_create_biomewritesCreate a biome (named bucket of prefabs + lighting preset). Lighting
dungeonkit_create_configwritesCreate a new dungeon config (builder paradigm + size + seed + room/
dungeonkit_create_themewritesCreate a new empty theme. Use dungeonkit_assign_marker_prefab
dungeonkit_destroy_dungeondestructiveDelete a generated dungeon from the mock store and, if DA is loaded,
dungeonkit_emit_autoplay_helperwritesGenerate a MonoBehaviour that exposes the dungeon's room graph to
dungeonkit_emit_custom_marker_rulewritesGenerate a user-authored MarkerEmitter rule ScriptableObject (matching
dungeonkit_emit_netcloud_syncwritesGenerate a Photon PUN multiplayer sync helper that broadcasts the
dungeonkit_emit_spawn_handlerwritesGenerate a MonoBehaviour that hooks Dungeon.PostDungeonBuilt and
dungeonkit_emit_theme_scriptablewritesGenerate a ScriptableObject theme template (compiles whether DA is
dungeonkit_export_setupread-onlyExport the full Dungeon Architect setup as a single JSON snapshot —
dungeonkit_generate_navmeshwritesGenerate a NavMesh covering the rooms + corridors of a generated
dungeonkit_initread-onlyVerify whether Code Respawn's Dungeon Architect is installed in the
dungeonkit_list_configsread-onlyList all stored dungeon configs (id, name, builder_type, seed,
dungeonkit_list_dungeonsread-onlyList every persisted generated dungeon with its id, source config,
dungeonkit_list_markersread-onlyList every marker in a generated dungeon (id, name, room, position,
dungeonkit_list_roomsread-onlyList every room in a generated dungeon — bounds, biome, connectivity,
dungeonkit_list_themesread-onlyList every stored theme with its marker count and total mapped prefab
dungeonkit_query_markers_by_nameread-onlyFilter the marker list to a single marker name (case-insensitive).
dungeonkit_rebuild_dungeonwritesRebuild an existing dungeon with a freshly-derived seed (the previous
dungeonkit_update_configwritesMutate fields of an existing dungeon config. Any unsupplied field is
dungeonkit_validate_playabilityread-onlyValidate a generated dungeon for playability — missing spawn/boss,