FightingGame
25 tools in this family (folder Editor/Tools/FightingGame/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
fighting_add_hitbox | writes | Add an active-frame hitbox (offensive volume) to a move. Box / capsule / sphere with damage + hit pr… |
fighting_add_hurtbox | writes | Add a hurtbox (defensive volume) to a move or to a fighter as a default body box. Region selects Hig… |
fighting_apply_archetype | writes | Apply an archetype preset (Shoto / Grappler / Charge / Rushdown / Zoner / MixUp / Footsies / Boss) |
fighting_configure_cancels | writes | Add one or more cancel windows to a move's CancelTable. Each window specifies start/end frames, canc… |
fighting_configure_match | writes | Configure a match (Best of N, stage, P1 / P2 fighter ids). |
fighting_configure_meter | writes | Configure a fighter's super-meter (max value, level stops, fill rates per damage / block / move exec… |
fighting_configure_round | writes | Configure round settings: time limit, rounds-to-win, timeout verdict, sudden-death, meter / HP reset… |
fighting_create_ex_move | writes | Create the EX (half-bar) version of an existing special move. Adds damage / invuln / startup bonus. |
fighting_create_fighter | writes | Create a FighterDefinition with dimension (2D/3D), HP, walk speeds, jump arc, weight. |
fighting_create_move | writes | Create or replace a move on a fighter's MoveSet. Supports universal templates (5LP/5MP/5HP/2LK/2MK/2… |
fighting_create_stage | writes | Create a stage (background prefab, ground, walls, camera bounds, music). |
fighting_create_super_move | writes | Create a super move: typically Double-Quarter-Circle motion + integer meter level cost + cinematic f… |
fighting_create_tournament | writes | Create a tournament bracket (round-robin / single-elim / double-elim) and seed participants. |
fighting_define_frame_data | writes | Set startup / active / recovery frames for an animation on a move. Creates the move if missing. |
fighting_define_motion_pattern | writes | Define a reusable motion pattern (qcf / qcb / dp / hcb / hcf / charge / fullcircle / double-quarter … |
fighting_enable_rollback | writes | Enable rollback netcode: configures snapshot buffer (frames), input prediction window, input delay. |
fighting_export_setup | read-only | Export the full FightingGameRegistry (fighters, moves, stages, tournaments) to a JSON string. ReadOn… |
fighting_generate_animator | writes | Generate an AnimatorController with locomotion + attacks + hit-reactions sub-state-machines for a fi… |
fighting_setup_ai | writes | Configure an AI fighter with difficulty (Trainer/VeryEasy/Easy/Normal/Hard/Hardest) and personality |
fighting_setup_block_system | writes | Configure block system (high/low/air, parry, just-defense, guard meter, guard-crush damage). |
fighting_setup_combo_scaling | writes | Set the damage-scaling array. Standard default: [1.00, 0.80, 0.70, 0.60, 0.50, 0.40, 0.30]. |
fighting_setup_input_buffer | writes | Configure the input-buffer window (frames) used by the motion detector. Default 60 frames (1 sec at … |
fighting_setup_throw | writes | Configure a throw (range, animations, tech window, damage). Throws are unblockable except by air-thr… |
fighting_setup_training_mode | writes | Configure training-mode (dummy mode, infinite HP/meter, frame-data overlay, input recorder). |
fighting_visualize_hitboxes | writes | Toggle the HitboxVisualizer component on all FighterRuntime instances in the active scene. |