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FpsCharCtrl

6 tools in this family (folder Editor/Tools/FpsCharCtrl/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
fpscc_apply_default_templatewritesOne-shot: pick a preset (cod_arcade | apex_mobility | mirror_edge_parkour) and emit the full
fpscc_bind_to_fpsgenrewritesEmit FpsccGenreBinding.cs glue component into Assets/_Game/Fpscc/. The component finds the
fpscc_generate_codewritesEmit FpsccController.cs and FpsccCameraController.cs into Assets/_Game/Fpscc/, plus
fpscc_propose_from_promptread-onlyBuril FPS Character Controller — Build a draft FpsccSpec from a brief. Returns a neutral baseline
fpscc_simulate_movementread-onlyRun a 30-second scripted-input simulation against an analytic model of the controller and return
fpscc_validate_specread-onlyValidate an FpsccSpec. Returns { ok, errors[] }. Always run before fpscc_generate_code or