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GameCreatorAi

16 tools in this family (folder Editor/Tools/GameCreatorAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
gamecraft_batch_setupwritesSet up multiple gameplay elements at once. Create several collectibles,
gamecraft_build_sequencewritesBuild an action sequence that combines multiple actions with ordering,
gamecraft_create_actionwritesDefine a single executable gameplay action. Actions are the building blocks of
gamecraft_create_blueprintwritesCreate a complete gameplay blueprint by combining a trigger, conditions,
gamecraft_create_conditionwritesDefine a boolean condition check. Conditions gate whether sequences execute.
gamecraft_create_interactionwritesCreate an interaction point in the scene -- a hotspot with a prompt,
gamecraft_create_state_machinewritesDefine a finite state machine with named states, transitions between them,
gamecraft_create_triggerwritesDefine a trigger event source. Triggers are the 'when' of gameplay:
gamecraft_export_blueprintread-onlyExport a gameplay blueprint to human-readable JSON. The exported file
gamecraft_generate_scriptwritesGenerate a complete, standalone MonoBehaviour C# script from a gameplay
gamecraft_get_variableread-onlyRead a game variable by name. Returns its type, scope, and current value.
gamecraft_instantiate_templatewritesCreate a GameObject from a pre-built gameplay template with customizable
gamecraft_list_templatesread-onlyList available pre-built gameplay blueprint templates. Templates cover
gamecraft_set_variablewritesCreate or update a game variable. Variables store state for gameplay
gamecraft_setup_camerawritesConfigure camera behavior. Shot types: Follow (smooth follow target),
gamecraft_setup_characterwritesConfigure a character profile including locomotion (walk/run speed, jump,