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GameModeController

6 tools in this family (folder Editor/Tools/GameModeController/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
gamemode_apply_default_templatewritesOne-shot: pick a preset (deathmatch | ctf | escort | king_of_hill | horde) and
gamemode_export_match_summary_template_mdwritesRender the GameModeSpec as a designer-review markdown brief with five sections:
gamemode_generate_codewritesEmit 5 runtime .cs files into Assets/_Game/GameMode/: GameModeController.cs
gamemode_propose_from_promptread-onlyBuril GameMode Controller — Validate and normalize a top-level match flow:
gamemode_simulate_matchread-onlyMonte Carlo simulation of match_count (default 200) game-mode matches against the
gamemode_validate_specread-onlyValidate a GameModeSpec for internal consistency: required phases (in_progress +