GameModeController
6 tools in this family (folder Editor/Tools/GameModeController/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
gamemode_apply_default_template | writes | One-shot: pick a preset (deathmatch | ctf | escort | king_of_hill | horde) and |
gamemode_export_match_summary_template_md | writes | Render the GameModeSpec as a designer-review markdown brief with five sections: |
gamemode_generate_code | writes | Emit 5 runtime .cs files into Assets/_Game/GameMode/: GameModeController.cs |
gamemode_propose_from_prompt | read-only | Buril GameMode Controller — Validate and normalize a top-level match flow: |
gamemode_simulate_match | read-only | Monte Carlo simulation of match_count (default 200) game-mode matches against the |
gamemode_validate_spec | read-only | Validate a GameModeSpec for internal consistency: required phases (in_progress + |