GpuInstancing
6 tools in this family (folder Editor/Tools/GpuInstancing/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
instancing_describe_material | read-only | Single-material readiness report. Accepts an asset path (e.g. Assets/Materials/Stone.mat) or |
instancing_enable_eligible | writes | Run a full project scan, collect every material flagged under the 'instancing_eligible' |
instancing_export_report | writes | Run a full project scan and write a Markdown report to |
instancing_find_breakers_in_code | read-only | Sweep every .cs file under Assets/ for runtime patterns that defeat GPU instancing: |
instancing_scan_project | read-only | Project-wide GPU instancing analysis. Walks every Material in the AssetDatabase, every Renderer |
instancing_scan_scene | read-only | Active-scene GPU instancing analysis. Same shape as instancing_scan_project but renderer |