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HotbarUi

6 tools in this family (folder Editor/Tools/HotbarUi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
hotbar_apply_default_templatewritesEmit the canonical Buril Hotbar template — pick 'mmo' (12 hybrid slots, radial cooldowns,
hotbar_bind_to_abilitieswritesGenerate a wiring file (<Hotbar>AbilitiesWiring.cs) that connects the hotbar controller to a
hotbar_bind_to_inventorywritesGenerate a wiring file (<Hotbar>InventoryWiring.cs) that connects the hotbar controller to a
hotbar_generate_codewritesGenerate the 4 hotbar C# files into Assets/_Game/Hotbar/:
hotbar_propose_from_promptread-onlyUse the active LLM to propose a HotbarSpec (namespace, slot_count, kind, drag_drop_enabled,
hotbar_validate_specread-onlyValidate a HotbarSpec — checks namespace, controller_class_name, slot_count, kind,