HotbarUi
6 tools in this family (folder Editor/Tools/HotbarUi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
hotbar_apply_default_template | writes | Emit the canonical Buril Hotbar template — pick 'mmo' (12 hybrid slots, radial cooldowns, |
hotbar_bind_to_abilities | writes | Generate a wiring file (<Hotbar>AbilitiesWiring.cs) that connects the hotbar controller to a |
hotbar_bind_to_inventory | writes | Generate a wiring file (<Hotbar>InventoryWiring.cs) that connects the hotbar controller to a |
hotbar_generate_code | writes | Generate the 4 hotbar C# files into Assets/_Game/Hotbar/: |
hotbar_propose_from_prompt | read-only | Use the active LLM to propose a HotbarSpec (namespace, slot_count, kind, drag_drop_enabled, |
hotbar_validate_spec | read-only | Validate a HotbarSpec — checks namespace, controller_class_name, slot_count, kind, |