IdleGameAi
6 tools in this family (folder Editor/Tools/IdleGameAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
idlegame_apply_default_template | writes | Materialise an AdVenture-Capitalist-style starter IdleGameSpec: 3 currencies (cash/gems/angels), |
idlegame_export_balance_csv | writes | Render the per-hour lifetime curve + generator-owned counts as a CSV file. Default output path: |
idlegame_generate_code | writes | Emit Currency.cs (custom BigDouble — manual mantissa+exponent for 10^308+ magnitudes), |
idlegame_propose_from_prompt | read-only | Free-text intent → JSON IdleGameSpec via the configured LLM. Buril prompts the active |
idlegame_simulate_progression | read-only | Simulate <hours> of idle progression with greedy auto-buy. Headlessly ticks the same BigDouble |
idlegame_validate_spec | read-only | Validate an IdleGameSpec. Returns { ok, errors[] }. Always run this before idlegame_generate_code, |