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InfiniteRunner

19 tools in this family (folder Editor/Tools/InfiniteRunner/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
runner_add_abilitywritesAdd a single ability to a runner character. Abilities: LaneMovement, Jump,
runner_add_obstacle_to_segmentwritesDrop an obstacle slot into a segment template. Obstacle presets:
runner_add_pickup_to_segmentwritesDrop a pickup slot into a segment template. Pickup presets:
runner_apply_presetwritesRe-apply a game-style preset to an existing runner setup (character + game manager).
runner_attach_feel_stackwritesHook a feel_* stack ID to a runner event. Events:
runner_configure_difficulty_curvewritesConfigure the segment-tier wave schedule on the RunnerLevelManager.
runner_configure_laneswritesConfigure lane layout + spacing + per-switch duration on a runner.
runner_configure_missionwritesConfigure the mission objective on the RunnerGameManager.
runner_configure_spawnerwritesConfigure the segment spawner: register templates, set pool prewarm,
runner_configure_speed_curvewritesSet speed escalation: base/cap + step-increment + step-interval, or supply
runner_create_characterwritesCreate a runner character (Capsule visual + controller backend + InputProvider + ability stack).
runner_create_demo_scenewritesBuild a minimal playable runner scene in the current open scene: root +
runner_create_gamewritesCreate a runner game root (GameManager + LevelManager + SegmentSpawner)
runner_create_hudwritesInstantiate a runner HUD canvas (score / distance / coins / multiplier / lives / power-up timer).
runner_create_powerupwritesCreate a RunnerPowerUp asset. Presets:
runner_create_segmentwritesCreate a RunnerSegmentTemplate asset. Presets:
runner_export_setupread-onlyExport a runner configuration to JSON (read-only).
runner_generate_animatorwritesGenerate an AnimatorController asset with run / jump / slide / dash / die
runner_setup_camerawritesAttach + configure a RunnerCameraController. Mode TwoD = orthographic side-on.