InventoryAi
6 tools in this family (folder Editor/Tools/InventoryAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
inventoryai_create_item_definition_asset | writes | Create a single ScriptableObject .asset of type <ItemClassName>Definition under |
inventoryai_export_balance_csv | writes | Export every <ItemClassName>Definition asset under Assets/_Game/Inventory/Items/ to CSV |
inventoryai_generate_code | writes | Generate the 5 inventory C# files into Assets/_Game/Inventory/: |
inventoryai_import_balance_csv | writes | Read a CSV produced by inventoryai_export_balance_csv and update <ItemClassName>Definition |
inventoryai_propose_from_prompt | read-only | Use the active LLM to propose an InventorySpec (namespace, class names, layout, |
inventoryai_validate_spec | read-only | Validate an InventorySpec — checks namespace, class names, layout, slot_count vs layout, |