Skip to main content

InventoryUiRuntime

6 tools in this family (folder Editor/Tools/InventoryUiRuntime/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
invui_apply_default_templatewritesEmit the canonical Buril InvUi template — pick 'iso_arpg_grid' (10x4 UGUI grid, snap-to-slot
invui_export_uxml_templatewritesEmit ONLY the UIToolkit .uxml template (no MonoBehaviour files) at
invui_generate_codewritesGenerate the runtime inventory grid UI: <Inv>View.cs (GridLayoutGroup-driven view + cell),
invui_propose_from_promptread-onlyPropose an InvUiSpec (namespace, ui_kind, grid_cols, grid_rows, slot_size_pixels,
invui_simulate_layout_breakageread-onlySimulate the inventory grid against five common screen aspects (16:9, 16:10, 18:9, 21:9, 4:3)
invui_validate_specread-onlyValidate an InvUiSpec — checks namespace, controller_class_name, ui_kind, grid dimensions,