InventoryUiRuntime
6 tools in this family (folder Editor/Tools/InventoryUiRuntime/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
invui_apply_default_template | writes | Emit the canonical Buril InvUi template — pick 'iso_arpg_grid' (10x4 UGUI grid, snap-to-slot |
invui_export_uxml_template | writes | Emit ONLY the UIToolkit .uxml template (no MonoBehaviour files) at |
invui_generate_code | writes | Generate the runtime inventory grid UI: <Inv>View.cs (GridLayoutGroup-driven view + cell), |
invui_propose_from_prompt | read-only | Propose an InvUiSpec (namespace, ui_kind, grid_cols, grid_rows, slot_size_pixels, |
invui_simulate_layout_breakage | read-only | Simulate the inventory grid against five common screen aspects (16:9, 16:10, 18:9, 21:9, 4:3) |
invui_validate_spec | read-only | Validate an InvUiSpec — checks namespace, controller_class_name, ui_kind, grid dimensions, |