LiveOpsAi
7 tools in this family (folder Editor/Tools/LiveOpsAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
liveops_create_config_asset | writes | Create the LiveOpsConfig ScriptableObject asset wired to a remote-config URL and refresh |
liveops_fetch_remote_now | writes | Force-fetch a remote-config URL (HTTP GET) and write the body to the runtime cache at |
liveops_generate_code | writes | Emit the full live-ops runtime into Assets/_Game/LiveOps/: FeatureFlags.cs (typed getters |
liveops_list_active_events | read-only | List the scheduled events currently active for a given UTC timestamp (defaults to now). |
liveops_propose_from_prompt | read-only | Build a LiveOpsSpec skeleton (flags, experiments, remote configs, scheduled events) from |
liveops_simulate_assignment | read-only | Run N synthetic player IDs through the FNV-1a sticky-bucket assignor and return the |
liveops_validate_spec | read-only | Validate a LiveOpsSpec. Returns { ok, errors[] }. Always run this before |