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LiveOpsAi

7 tools in this family (folder Editor/Tools/LiveOpsAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
liveops_create_config_assetwritesCreate the LiveOpsConfig ScriptableObject asset wired to a remote-config URL and refresh
liveops_fetch_remote_nowwritesForce-fetch a remote-config URL (HTTP GET) and write the body to the runtime cache at
liveops_generate_codewritesEmit the full live-ops runtime into Assets/_Game/LiveOps/: FeatureFlags.cs (typed getters
liveops_list_active_eventsread-onlyList the scheduled events currently active for a given UTC timestamp (defaults to now).
liveops_propose_from_promptread-onlyBuild a LiveOpsSpec skeleton (flags, experiments, remote configs, scheduled events) from
liveops_simulate_assignmentread-onlyRun N synthetic player IDs through the FNV-1a sticky-bucket assignor and return the
liveops_validate_specread-onlyValidate a LiveOpsSpec. Returns { ok, errors[] }. Always run this before