LobbySystemAi
6 tools in this family (folder Editor/Tools/LobbySystemAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
lobby_create_test_lobby | writes | Spawn a __BurilLobbyTest GameObject in the active Editor scene with a LobbyManager |
lobby_export_backend_setup_md | writes | Write a backend-specific setup README into Assets/_Game/Lobby/BACKEND_SETUP.md. The |
lobby_generate_code | writes | Emit LobbyManager.cs, LobbyRoom.cs, LobbyMatchmaker.cs and LobbyUI.cs into |
lobby_propose_from_prompt | read-only | Build a LobbySpec skeleton from a natural-language brief. Returns a draft spec the LLM |
lobby_simulate_matchmaking | read-only | Simulate pair_count (default 1000) synthetic queue/dequeue cycles against the |
lobby_validate_spec | read-only | Validate a LobbySpec. Returns { ok, errors[], summary }. Run this before |