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LobbySystemAi

6 tools in this family (folder Editor/Tools/LobbySystemAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
lobby_create_test_lobbywritesSpawn a __BurilLobbyTest GameObject in the active Editor scene with a LobbyManager
lobby_export_backend_setup_mdwritesWrite a backend-specific setup README into Assets/_Game/Lobby/BACKEND_SETUP.md. The
lobby_generate_codewritesEmit LobbyManager.cs, LobbyRoom.cs, LobbyMatchmaker.cs and LobbyUI.cs into
lobby_propose_from_promptread-onlyBuild a LobbySpec skeleton from a natural-language brief. Returns a draft spec the LLM
lobby_simulate_matchmakingread-onlySimulate pair_count (default 1000) synthetic queue/dequeue cycles against the
lobby_validate_specread-onlyValidate a LobbySpec. Returns { ok, errors[], summary }. Run this before