MapMinimapUi
6 tools in this family (folder Editor/Tools/MapMinimapUi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
mapui_apply_default_template | writes | One-shot: pick a preset (rpg | witcher | searchaction) and emit the full Map/Minimap layer |
mapui_bake_minimap_texture_from_topdown_camera | writes | Capture the scene from a top-down camera into a PNG texture suitable for the minimap. Uses an |
mapui_generate_code | writes | Emit MinimapController.cs, WaypointSystem.cs and FogRevealer.cs into Assets/_Game/MapUi/. |
mapui_propose_from_prompt | read-only | Buril Map / Minimap UI — Build a draft MapSpec from a free-form brief. Returns a baseline |
mapui_set_waypoint | writes | Editor-side helper: push a waypoint at world (x, y, z) into the live WaypointSystem. |
mapui_validate_spec | read-only | Validate a MapSpec. Returns { ok, errors[] }. Always run this before mapui_generate_code or |