Marketing
10 tools in this family (folder Editor/Tools/Marketing/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
marketing_create_capsule_images | writes | Generate Steam capsule images (header, library capsule, hero, logo) via DALL-E 3 |
marketing_create_key_art | writes | Generate key art for the game using DALL-E 3 (primary) or an SDXL-compatible |
marketing_export_pcstore_package | writes | Assemble all Marketing/<game>/ assets into a Steamworks Partner-ready directory |
marketing_generate_devblog_post | writes | Draft a developer blog post (markdown) about a specific milestone, feature, or update |
marketing_generate_press_kit | writes | Generate a press kit directory (fact sheet, boilerplate text, contact info, |
marketing_generate_steam_page | writes | Generate a complete Steam page JSON (name, short/long description, tags, |
marketing_generate_trailer_storyboard | writes | Use the active LLM to generate a shot-by-shot video trailer storyboard |
marketing_localize_store_listing | writes | Translate the Steam page (name, short_description, long_description) into |
marketing_render_trailer_aivideo | writes | Render each shot in the trailer storyboard via the local Wan2.2 video sidecar |
marketing_schedule_social_media | writes | Generate a social media content calendar for twitter, mastodon, bluesky, discord, reddit. |