MaterialOrganizer
8 tools in this family (folder Editor/Tools/MaterialOrganizer/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
materials_apply_folder_reorg | writes | Execute a folder reorg plan from materials_suggest_folder_reorg. Uses AssetDatabase.MoveAsset |
materials_cluster_project | read-only | Cluster every Material in the project (or a folder subset) by shader + texture pattern + |
materials_export_palette_swatch_png | writes | Render a Material's dominant palette as a horizontal swatch strip PNG and save it to disk for |
materials_extract_palette | read-only | Extract the dominant N-color palette of one Material. Samples the bound _BaseMap / _MainTex via |
materials_find_near_duplicates | read-only | Find Materials that look like duplicates of each other under different names. Returns a list of |
materials_rename_to_convention | writes | Rename Materials to the M_<Theme>_<Variant> convention. Variant is derived from the original |
materials_suggest_folder_reorg | read-only | Suggest an Assets/Materials/<Theme>/ reorganization based on cluster analysis. Materials in the |
materials_unify_palette | writes | Quantize a set of materials' Color properties (_BaseColor, _Color, _EmissionColor, _SpecColor) |