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MegaFiersMods

24 tools in this family (folder Editor/Tools/MegaFiersMods/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
meshdeform_add_modifierwritesAdd a modifier to the stack. Supported types: Bend, Twist, Taper, Stretch, Skew, Squeeze,
meshdeform_animate_parameterwritesBind an AnimationClip to drive a parameter on a modifier.
meshdeform_apply_templatewritesReplace the current stack with a pre-built template. Templates: snake_body, worm_body, slime_blob,
meshdeform_bake_to_meshwritesFreeze the current deformed mesh as a new Mesh asset on disk. Returns the asset path.
meshdeform_configure_bendwritesSet parameters on a Bend modifier: angle (degrees), axis, region (from/to).
meshdeform_configure_displacewritesSet parameters on a Displace modifier: heightmap asset path, strength, tiling, offset, sampled chann…
meshdeform_configure_explodewritesSet parameters on an Explode modifier: force, gravity, lifetime, rotation speed, seed, elapsed (driv…
meshdeform_configure_meltwritesSet parameters on a Melt modifier: sag amount, melt threshold (axis value below which spread starts)…
meshdeform_configure_noisewritesSet parameters on a Noise modifier: amplitude, scale, octaves, persistence, lacunarity, seed, along-…
meshdeform_configure_taperwritesSet parameters on a Taper modifier: end factor (1 = no taper, 0 = pinch to line), axis.
meshdeform_configure_twistwritesSet parameters on a Twist modifier: turns, axis, bias (1=linear, >1=end-loaded).
meshdeform_configure_wavewritesSet parameters on a Wave modifier: amplitude, wavelength, speed, phase, direction (Vector3), displac…
meshdeform_create_stackwritesAdd a MeshModifierStack component to a GameObject that has a MeshFilter or SkinnedMeshRenderer.
meshdeform_export_setupread-onlyExport the current stack configuration as JSON (read-only). Useful for snapshotting before edits or …
meshdeform_remove_modifierwritesRemove a modifier from the stack by index.
meshdeform_reorder_stackwritesMove a modifier from one stack index to another. Stack order matters: Bend then Twist != Twist then …
meshdeform_set_falloffwritesSet the per-vertex falloff curve for a modifier (AnimationCurve).
meshdeform_set_strengthwritesSet the master strength multiplier on a modifier. 0 = no effect, 1 = full effect, >1 = exaggerate.
meshdeform_set_vertex_maskwritesSet the vertex mask for a modifier. Supports: 'none' (all verts), 'indices' (explicit list),
meshdeform_setup_latticewritesConfigure a Lattice (FFD) modifier: cage resolution NxMxP, interpolation (Linear|Bezier), rebuild c…
meshdeform_setup_morphwritesConfigure a MorphTarget modifier: provide a list of target meshes (by asset path) with weights. Targ…
meshdeform_setup_soundwritesConfigure a Sound modifier: bind an AudioSource (by GameObject name), choose a frequency band (Bass/…
meshdeform_setup_spline_pathwritesConfigure a SplinePath or CurveBend modifier with a list of control points (Bezier knots).
meshdeform_toggle_modifierwritesEnable or disable a specific modifier without removing it.