MemorySnapshot
6 tools in this family (folder Editor/Tools/MemorySnapshot/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
memsnap_delete | writes | Delete a memory snapshot file from disk. Refuses paths outside Tests/AutoPlay/MemorySnapshots/. |
memsnap_diff | read-only | Diff two memory snapshots. Returns { leaked_objects, new_object_types, removed_objects, |
memsnap_find_leaked_textures | read-only | Diff two snapshots and return only Texture2D / Texture3D / RenderTexture types whose |
memsnap_list | read-only | List every memory snapshot under Tests/AutoPlay/MemorySnapshots/ with size and mtime. |
memsnap_summarize | read-only | Summarize one snapshot — total_objects, total_bytes, top_types_by_count, top_types_by_size. |
memsnap_take | writes | Capture a Unity Memory Profiler snapshot to Tests/AutoPlay/MemorySnapshots/<timestamp>_<label>.snap.… |