MeshLodAi
6 tools in this family (folder Editor/Tools/MeshLodAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
meshlod_auto_generate_chain | writes | Generate 3 LOD meshes at 60% / 30% / 10% of source vertex count and save each as a |
meshlod_build_lodgroup_for_object | writes | Attach a LODGroup component to the target GameObject and wire each LOD level to a |
meshlod_build_prefab_with_lods | writes | One-shot: take a high-poly mesh + material, generate 3 LODs (60/30/10% target retention), |
meshlod_describe_existing_lodgroup | read-only | Inspect a LODGroup on a GameObject and return its level count, per-level vertex counts, |
meshlod_remove_lod_level | writes | Remove a specific LOD level (by index) from a LODGroup. Remaining levels keep their |
meshlod_simplify_mesh | writes | Simplify a mesh in one pass via uniform-grid vertex clustering and save the result |