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MeshLodAi

6 tools in this family (folder Editor/Tools/MeshLodAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
meshlod_auto_generate_chainwritesGenerate 3 LOD meshes at 60% / 30% / 10% of source vertex count and save each as a
meshlod_build_lodgroup_for_objectwritesAttach a LODGroup component to the target GameObject and wire each LOD level to a
meshlod_build_prefab_with_lodswritesOne-shot: take a high-poly mesh + material, generate 3 LODs (60/30/10% target retention),
meshlod_describe_existing_lodgroupread-onlyInspect a LODGroup on a GameObject and return its level count, per-level vertex counts,
meshlod_remove_lod_levelwritesRemove a specific LOD level (by index) from a LODGroup. Remaining levels keep their
meshlod_simplify_meshwritesSimplify a mesh in one pass via uniform-grid vertex clustering and save the result