MmoZoneHelper
6 tools in this family (folder Editor/Tools/MmoZoneHelper/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
mmozone_apply_default_template | writes | Apply a MMO-class 3-zone starter spec and emit code in one shot: an open-world hub |
mmozone_generate_code | writes | Emit ZoneManager.cs (singleton + zone registry + current-zone tracking), ZoneTransition.cs |
mmozone_propose_from_prompt | read-only | Build an MmoZoneSpec skeleton from a natural-language brief. Returns a draft spec with |
mmozone_simulate_interest_load | read-only | Estimate replication bandwidth under interest management. Generates players synthetic |
mmozone_simulate_player_handoff | read-only | Run a scripted boundary-crossing scenario without spawning a real Editor scene. The |
mmozone_validate_spec | read-only | Validate an MmoZoneSpec. Returns { ok, errors[], summary }. Checks: zone id format + |