MobileCrashReporter
6 tools in this family (folder Editor/Tools/MobileCrashReporter/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
crashreport_apply_default_template | writes | One-shot: build a canonical Buril CrashReporterSpec and emit the runtime scaffold in a |
crashreport_export_provider_setup_md | writes | Write PROVIDER_SETUP.md into Assets/_Game/CrashReporter/. The README walks the developer |
crashreport_generate_code | writes | Emit CrashReporterManager.cs, BreadcrumbRecorder.cs, AnrDetector.cs, PiiRedactor.cs, |
crashreport_propose_from_prompt | read-only | Build a CrashReporterSpec skeleton from a natural-language brief (target stores, |
crashreport_simulate_crash_test | writes | Fire a SYNTHETIC crash in the editor and return the JSON envelope that would be POSTed |
crashreport_validate_spec | read-only | Validate a CrashReporterSpec. Returns { ok, errors[], summary }. crashreport_generate_code, |