ModdingApi
6 tools in this family (folder Editor/Tools/ModdingApi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
modding_create_sample_mod | writes | Generate a sample mod folder under <persistentDataPath>/Mods/sample-mod/ |
modding_export_modder_docs_md | writes | Emit a Markdown SDK reference for end-user modders — summarises the manifest schema, the |
modding_generate_code | writes | Lower a ModdingApiSpec to four runtime .cs files in Assets/_Game/Modding/ |
modding_propose_from_prompt | read-only | Free-text intent (e.g. 'modding API for our roguelike — JSON only, item / map / recipe packs') → |
modding_validate_mod_folder | read-only | Validate an existing mod folder against the ModdingApiSpec — checks mod.json exists, parses, |
modding_validate_spec | read-only | Run validation rules on a ModdingApiSpec JObject — checks namespace is a valid C# namespace, |