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NetworkChaos

6 tools in this family (folder Editor/Tools/NetworkChaos/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
netchaos_apply_profilewritesApply a pre-baked chaos profile by name. Profiles: NoChaos, MobileFlaky (5% loss + 80±40ms
netchaos_resetwritesReset all chaos parameters to no-chaos (loss=0, latency=0, jitter=0, bandwidth=unlimited)
netchaos_set_bandwidth_capwritesCap outbound bandwidth in kilobits per second. 0 = unlimited (default). NGO has no
netchaos_set_latencywritesInject latency + jitter into the active multiplayer session. latency_ms is the base
netchaos_set_packet_losswritesInject packet loss into the active multiplayer session. loss_pct is 0.0..1.0
netchaos_statusread-onlyReturn the active chaos parameters and detected multiplayer framework. Always succeeds;