NetworkChaos
6 tools in this family (folder Editor/Tools/NetworkChaos/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
netchaos_apply_profile | writes | Apply a pre-baked chaos profile by name. Profiles: NoChaos, MobileFlaky (5% loss + 80±40ms |
netchaos_reset | writes | Reset all chaos parameters to no-chaos (loss=0, latency=0, jitter=0, bandwidth=unlimited) |
netchaos_set_bandwidth_cap | writes | Cap outbound bandwidth in kilobits per second. 0 = unlimited (default). NGO has no |
netchaos_set_latency | writes | Inject latency + jitter into the active multiplayer session. latency_ms is the base |
netchaos_set_packet_loss | writes | Inject packet loss into the active multiplayer session. loss_pct is 0.0..1.0 |
netchaos_status | read-only | Return the active chaos parameters and detected multiplayer framework. Always succeeds; |