NetworkSyncHelper
6 tools in this family (folder Editor/Tools/NetworkSyncHelper/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
netsync_convert_existing_monobehaviour | writes | Inspect a plain MonoBehaviour (by full class name) via reflection and propose a |
netsync_export_backend_setup_md | writes | Write a backend-specific setup README into Assets/_Game/Networking/BACKEND_SETUP.md. |
netsync_generate_code | writes | Emit one <Component>Networked.cs per component plus NetworkSyncRuntime.cs into |
netsync_propose_from_prompt | read-only | Build a NetworkSyncSpec skeleton from a natural-language brief. Returns a draft spec |
netsync_simulate_bandwidth | read-only | Estimate per-second outgoing bandwidth for a NetworkSyncSpec under a given player |
netsync_validate_spec | read-only | Validate a NetworkSyncSpec. Returns { ok, errors[], summary }. Run this before |