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NetworkSyncHelper

6 tools in this family (folder Editor/Tools/NetworkSyncHelper/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
netsync_convert_existing_monobehaviourwritesInspect a plain MonoBehaviour (by full class name) via reflection and propose a
netsync_export_backend_setup_mdwritesWrite a backend-specific setup README into Assets/_Game/Networking/BACKEND_SETUP.md.
netsync_generate_codewritesEmit one <Component>Networked.cs per component plus NetworkSyncRuntime.cs into
netsync_propose_from_promptread-onlyBuild a NetworkSyncSpec skeleton from a natural-language brief. Returns a draft spec
netsync_simulate_bandwidthread-onlyEstimate per-second outgoing bandwidth for a NetworkSyncSpec under a given player
netsync_validate_specread-onlyValidate a NetworkSyncSpec. Returns { ok, errors[], summary }. Run this before