NodeGraphEditor
6 tools in this family (folder Editor/Tools/NodeGraphEditor/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
nodegraph_apply_ability_template | writes | Fill a NodeGraphSpec with the standard ability-composition node-type set: |
nodegraph_apply_dialogue_template | writes | Fill a NodeGraphSpec with the standard dialogue node-type set: Start, Line, Choice, Condition, End. |
nodegraph_create_graph_asset | writes | Create a starter .asset for a previously generated graph. Spawns a single instance of the first |
nodegraph_generate_code | writes | Lower a validated NodeGraphSpec into 4 real .cs files: |
nodegraph_propose_from_prompt | read-only | Free-text designer prompt → NodeGraphSpec (via LLM). The LLM emits a JSON spec describing the |
nodegraph_validate_spec | read-only | Validate a NodeGraphSpec — checks namespace/graph_name are valid C#, every port references a |