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PauseMenuUi

6 tools in this family (folder Editor/Tools/PauseMenuUi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
pausemenu_apply_default_templatewritesOne-shot: emit a canonical Buril Pause Menu in a single call. Pick a preset —
pausemenu_bind_to_save_systemwritesWire an existing PauseMenuSpec to a R7 savegen_* target. If a button with action='open_save'
pausemenu_bind_to_settingswritesWire an existing PauseMenuSpec to a R6 settings_* target. If a button with action='open_settings'
pausemenu_generate_codewritesLower a PauseMenuSpec into Unity-compilable assets: <MenuName>Controller.cs (Esc toggle,
pausemenu_propose_from_promptread-onlyFree-text designer prompt → PauseMenuSpec for an Esc-key in-game pause overlay
pausemenu_validate_specread-onlyRun validation rules on a PauseMenuSpec JObject — checks menu_name is a valid C# identifier,