PauseMenuUi
6 tools in this family (folder Editor/Tools/PauseMenuUi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
pausemenu_apply_default_template | writes | One-shot: emit a canonical Buril Pause Menu in a single call. Pick a preset — |
pausemenu_bind_to_save_system | writes | Wire an existing PauseMenuSpec to a R7 savegen_* target. If a button with action='open_save' |
pausemenu_bind_to_settings | writes | Wire an existing PauseMenuSpec to a R6 settings_* target. If a button with action='open_settings' |
pausemenu_generate_code | writes | Lower a PauseMenuSpec into Unity-compilable assets: <MenuName>Controller.cs (Esc toggle, |
pausemenu_propose_from_prompt | read-only | Free-text designer prompt → PauseMenuSpec for an Esc-key in-game pause overlay |
pausemenu_validate_spec | read-only | Run validation rules on a PauseMenuSpec JObject — checks menu_name is a valid C# identifier, |