PegasusFlythrough
15 tools in this family (folder Editor/Tools/PegasusFlythrough/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
flythrough_add_audio_cue | writes | Schedule an audio cue at path parameter 'at_t'. The clip is loaded from an Asset path. |
flythrough_add_path_node | writes | Append a control point to the flight path. Bezier paths use in/out tangents; if you omit them |
flythrough_add_poi | writes | Add a Point-of-Interest to the flythrough. Either supply a 'target' Transform name (live link, |
flythrough_add_postfx_override | writes | Schedule a post-fx override at path parameter 'at_t'. Either name a 'profile_name' registered |
flythrough_add_trigger | writes | Schedule a scene-side trigger at path parameter 'at_t'. Supported types: |
flythrough_apply_preset | writes | Apply a built-in preset to a flythrough — fully replaces its path, curves, POIs and look-at mode. |
flythrough_bake_to_animation | writes | Bake the flythrough to a fresh AnimationClip — transform.position / transform.rotation / |
flythrough_create_flythrough | writes | Create a new cinematic camera flythrough and register it by id. The flythrough is bound to a |
flythrough_export_setup | read-only | Export the whole Pegasus session — every flythrough's id, path nodes, POIs, curves, cues, |
flythrough_play | writes | Start playback of a flythrough. Choose 'loop_mode' — Once / Loop / PingPong — and optionally a |
flythrough_remove_path_node | writes | Remove a control point from the flight path by zero-based index. Auto-smooths tangents |
flythrough_set_fov_curve | writes | Replace the field-of-view curve. {time, value} pairs where time is the path parameter (0..1) |
flythrough_set_look_at_mode | writes | Set how the camera computes orientation each frame. |
flythrough_set_speed_curve | writes | Replace the speed multiplier curve. Pass a list of {time, value} pairs where time is the |
flythrough_setup_timeline_track | writes | Add a Unity Timeline FlythroughTrack to a TimelineAsset and create a FlythroughClip referencing |