PhotoModeAi
6 tools in this family (folder Editor/Tools/PhotoModeAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
photomode_apply_default_template | writes | One-shot: emit the canonical Buril Photo Mode (free camera + FOV slider + DOF + 5 filters |
photomode_capture_now | writes | Editor-only convenience: capture the current scene/game view to a PNG file. Uses an |
photomode_export_filter_lut_set | writes | Write a starter set of identity LUT textures (Vivid, Noir, Sepia, Cool, Warm) under |
photomode_generate_code | writes | Lower a PhotoModeSpec into three .cs files: <Name>Controller.cs (pauses Time.timeScale, |
photomode_propose_from_prompt | read-only | Free-text designer prompt → PhotoModeSpec (free camera, FOV slider, depth-of-field, |
photomode_validate_spec | read-only | Run validation rules on a PhotoModeSpec JObject — checks photo_mode_name is a valid C# |