PhysicsDoctor
8 tools in this family (folder Editor/Tools/PhysicsDoctor/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
physicsdoctor_add_missing_rigidbodies | writes | Bulk-add Rigidbody components to the supplied GameObjects (by full path). Use when |
physicsdoctor_auto_fix_all | writes | Run a full scan and execute the fix_action for every issue with auto_fixable=true. Today this |
physicsdoctor_enable_default_gravity | writes | Restore Physics.gravity to Unity's default (0, -9.81, 0). Use when physicsdoctor_scan reports |
physicsdoctor_export_report | writes | Run a full scan and write a Markdown report to Tests/AutoPlay/PhysicsDoctor/<scene>_<timestamp>.md. |
physicsdoctor_make_convex | writes | Bulk-flip MeshCollider.convex = true on the supplied GameObjects (by full path). Use when |
physicsdoctor_scan_category | read-only | Scan a single physics category. Faster than physicsdoctor_scan_full when you only care about |
physicsdoctor_scan_full | read-only | Scan the active scene for physics setup issues across 9 categories: overlapping non-trigger |
physicsdoctor_set_fixed_timestep | writes | Set Time.fixedDeltaTime from a target physics frequency in Hz. 50Hz (the default) is the |