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PixelArtEngine

12 tools in this family (folder Editor/Tools/PixelArtEngine/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
pixel_art_add_framewritesAdd one or more frames to a pixel art sprite's animation timeline.
pixel_art_add_layerwritesAdd a new layer (Normal, Group, or Reference) to a pixel art sprite.
pixel_art_animation_tagwritesCreate, edit, list, or remove animation tags on a pixel art sprite.
pixel_art_batch_exportwritesExport all tagged animations as separate sprite sheet PNGs + JSON atlas files.
pixel_art_create_spritewritesCreate a new pixel art sprite with given dimensions, color mode (RGBA/Indexed/Grayscale),
pixel_art_drawwritesDraw pixels on a sprite's cel. Supports single pixels, lines (with pixel-perfect stroke),
pixel_art_export_spritesheetwritesExport a pixel art sprite as a sprite sheet (PNG) plus JSON atlas data.
pixel_art_fillwritesFlood fill a contiguous region with a color. Supports tolerance for
pixel_art_import_imagewritesImport an existing image (PNG, etc.) from disk and convert it into a
pixel_art_manage_palettewritesCreate, edit, or query palette entries. Supports adding/removing colors,
pixel_art_onion_skin_previewread-onlyGenerate an onion skin overlay texture showing previous/next frames
pixel_art_slice_definewritesDefine a slice region on the sprite, optionally with 9-slice center