PixelArtEngine
12 tools in this family (folder Editor/Tools/PixelArtEngine/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
pixel_art_add_frame | writes | Add one or more frames to a pixel art sprite's animation timeline. |
pixel_art_add_layer | writes | Add a new layer (Normal, Group, or Reference) to a pixel art sprite. |
pixel_art_animation_tag | writes | Create, edit, list, or remove animation tags on a pixel art sprite. |
pixel_art_batch_export | writes | Export all tagged animations as separate sprite sheet PNGs + JSON atlas files. |
pixel_art_create_sprite | writes | Create a new pixel art sprite with given dimensions, color mode (RGBA/Indexed/Grayscale), |
pixel_art_draw | writes | Draw pixels on a sprite's cel. Supports single pixels, lines (with pixel-perfect stroke), |
pixel_art_export_spritesheet | writes | Export a pixel art sprite as a sprite sheet (PNG) plus JSON atlas data. |
pixel_art_fill | writes | Flood fill a contiguous region with a color. Supports tolerance for |
pixel_art_import_image | writes | Import an existing image (PNG, etc.) from disk and convert it into a |
pixel_art_manage_palette | writes | Create, edit, or query palette entries. Supports adding/removing colors, |
pixel_art_onion_skin_preview | read-only | Generate an onion skin overlay texture showing previous/next frames |
pixel_art_slice_define | writes | Define a slice region on the sprite, optionally with 9-slice center |