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PoolSystem

6 tools in this family (folder Editor/Tools/PoolSystem/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
pool_apply_default_templatewritesOne-shot: pick a preset (bullet_hell_fast | fx_burst_short_lived | enemy_wave_long_lived)
pool_export_pool_catalog_mdwritesExport a designer-readable Markdown catalog (pool ids, prefab paths, init/max sizes,
pool_generate_codewritesEmit three runtime .cs files for a PoolSpec into Assets/_Game/Pooling/{ManagerId}/:
pool_propose_from_promptread-onlyValidate and normalize an object-pool catalog that YOU write:
pool_simulate_pressureread-onlyDiscrete-event simulation: predict per-pool high-water-mark and overflow risk over
pool_validate_specread-onlyValidate a PoolSpec JSON for internal consistency: unique pool ids, valid C# identifier