PoolSystem
6 tools in this family (folder Editor/Tools/PoolSystem/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
pool_apply_default_template | writes | One-shot: pick a preset (bullet_hell_fast | fx_burst_short_lived | enemy_wave_long_lived) |
pool_export_pool_catalog_md | writes | Export a designer-readable Markdown catalog (pool ids, prefab paths, init/max sizes, |
pool_generate_code | writes | Emit three runtime .cs files for a PoolSpec into Assets/_Game/Pooling/{ManagerId}/: |
pool_propose_from_prompt | read-only | Validate and normalize an object-pool catalog that YOU write: |
pool_simulate_pressure | read-only | Discrete-event simulation: predict per-pool high-water-mark and overflow risk over |
pool_validate_spec | read-only | Validate a PoolSpec JSON for internal consistency: unique pool ids, valid C# identifier |