Quest
8 tools in this family (folder Editor/Tools/Quest/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
quest_attach_objectives_to_scene | writes | Load an existing QuestData .asset by quest_id and attach BoxCollider trigger GameObjects |
quest_balance_curve | writes | Ask the LLM to rebalance a quest's rewards / level_range / estimated_minutes for better game feel. |
quest_create_scriptable_object | writes | Materialize a quest schema JSON into a Unity QuestData ScriptableObject (.asset). |
quest_export_to_quest_system | writes | Export a QuestData asset to a third-party quest system format:\n |
quest_generate_dialogue_tree | writes | Generate (or regenerate) the dialogue tree for an existing QuestData asset using the LLM. |
quest_generate_from_world_state | writes | Full procedural quest pipeline: scan the active Unity scene for NPCs and world state, |
quest_localize | writes | Push quest strings (name, description, dialogue lines) into Unity Localization string tables. |
quest_validate_solvability | read-only | Validate that a quest is solvable via DAG reachability analysis: checks that all objectives |