RacingGenreAi
6 tools in this family (folder Editor/Tools/RacingGenreAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
racing_apply_default_template | writes | One-shot: pick a preset (mario_kart_arcade | forza_sim | trackmania_stylized) and emit the full |
racing_export_telemetry_csv | writes | Export the car archetypes + optional lap-time stats to a CSV file for designer review. Columns: |
racing_generate_code | writes | Emit CarController.cs, LapTimer.cs, GhostRecorder.cs (if ghost_replay_enabled), DraftingDetector.cs |
racing_propose_from_prompt | read-only | Buril Racing Genre AI — Build a draft RacingSpec from a brief. Returns three baseline car archetypes… |
racing_simulate_lap_balance | read-only | Monte Carlo lap-time matrix: every car archetype × every synthetic track configuration. Returns |
racing_validate_spec | read-only | Validate a RacingSpec. Returns { ok, errors[] }. Always run this before racing_generate_code, |