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RacingGenreAi

6 tools in this family (folder Editor/Tools/RacingGenreAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
racing_apply_default_templatewritesOne-shot: pick a preset (mario_kart_arcade | forza_sim | trackmania_stylized) and emit the full
racing_export_telemetry_csvwritesExport the car archetypes + optional lap-time stats to a CSV file for designer review. Columns:
racing_generate_codewritesEmit CarController.cs, LapTimer.cs, GhostRecorder.cs (if ghost_replay_enabled), DraftingDetector.cs
racing_propose_from_promptread-onlyBuril Racing Genre AI — Build a draft RacingSpec from a brief. Returns three baseline car archetypes…
racing_simulate_lap_balanceread-onlyMonte Carlo lap-time matrix: every car archetype × every synthetic track configuration. Returns
racing_validate_specread-onlyValidate a RacingSpec. Returns { ok, errors[] }. Always run this before racing_generate_code,