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RoguelikeAi

6 tools in this family (folder Editor/Tools/RoguelikeAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
roguelike_create_biome_assetswritesCreate one BiomeDefinition .asset per biome[] entry. Requires roguelike_generate_code to have
roguelike_export_run_history_csvwritesRun a simulation and export the per-run history as a CSV (one row per run). Columns: run_index,
roguelike_generate_codewritesLower a validated RoguelikeRunSpec to five .cs files in Assets/_Game/Roguelike/: RunManager.cs
roguelike_propose_from_promptread-onlyFree-text intent → JSON RoguelikeRunSpec. Buril prompts the configured LLM to emit a complete
roguelike_simulate_runsread-onlyMonte-Carlo simulate N death-loop runs to balance the meta-progression rate. Each run traverses
roguelike_validate_specread-onlyValidate a RoguelikeRunSpec JObject. Checks namespace/class identifiers, biome.depth