RoguelikeAi
6 tools in this family (folder Editor/Tools/RoguelikeAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
roguelike_create_biome_assets | writes | Create one BiomeDefinition .asset per biome[] entry. Requires roguelike_generate_code to have |
roguelike_export_run_history_csv | writes | Run a simulation and export the per-run history as a CSV (one row per run). Columns: run_index, |
roguelike_generate_code | writes | Lower a validated RoguelikeRunSpec to five .cs files in Assets/_Game/Roguelike/: RunManager.cs |
roguelike_propose_from_prompt | read-only | Free-text intent → JSON RoguelikeRunSpec. Buril prompts the configured LLM to emit a complete |
roguelike_simulate_runs | read-only | Monte-Carlo simulate N death-loop runs to balance the meta-progression rate. Each run traverses |
roguelike_validate_spec | read-only | Validate a RoguelikeRunSpec JObject. Checks namespace/class identifiers, biome.depth |