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RopePhysics

16 tools in this family (folder Editor/Tools/RopePhysics/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
rope_add_pulleywritesAdd a pulley point through which the rope slides. The rope picks the nearest segment to host the
rope_apply_forcewritesApply a force (newtons) or impulse (Δv·mass) to a specific rope particle. Use for explosions,
rope_apply_presetwritesApply a named rope preset (ElasticBungee, HempRope, NylonRope, SteelCable, Chain, ElectricalWire,
rope_attach_to_transformwritesAttach a rope particle to a Transform. 'static' freezes the particle to the transform (zero inverse …
rope_configure_collisionwritesConfigure collision behaviour: per-particle radius, whether the rope collides against itself, the
rope_createwritesCreate a new rope between two anchors. Each anchor may be a Transform name or an explicit world posi…
rope_create_from_pathwritesCreate a rope along a poly-curve. Control points are resampled at the configured particle spacing.
rope_detachwritesRemove an existing attachment. Static / kinematic attachments restore the particle's inverse mass;
rope_export_blueprintread-onlySerialise the rope configuration to JSON. Optionally write it to a file path under the project.
rope_get_stateread-onlyRead the current state of a rope: rest length, simulated length, stretch ratio, per-segment tension,…
rope_set_propertieswritesUpdate one or more rope properties without rebuilding geometry. Any omitted parameter keeps its curr…
rope_set_rendererwritesPick a visualisation strategy: 'linerenderer' (cheapest), 'extrudedtube' (procedural cylinder), or
rope_setup_burst_jobswritesGenerate a Burst + Jobs scaffolding source file mirroring the runtime PBD step. The output is a
rope_setup_cursorwritesAttach a cursor to the rope. The cursor inserts or removes particles at the anchor at the configured…
rope_setup_reelwritesConfigure a winch. The reel watches the rope's stretch ratio: above out_threshold it pays rope out,
rope_tearwritesManually tear the rope at a specific particle. The structural element joining that particle to its