RtsGenreAi
6 tools in this family (folder Editor/Tools/RtsGenreAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
rtsgenre_apply_default_template | writes | One-call quickstart: build the canonical Age-of-Empires-style preset (gold/wood, peasant→footman→kni… |
rtsgenre_balance_check | read-only | Audit the build order's tier cost vs. power curve. Inputs: spec + optional power_per_tier array |
rtsgenre_export_unit_balance_csv | writes | Render every unit in the build order as a CSV row (tier, name, cost, build_time, cost_per_second). |
rtsgenre_generate_code | writes | Emit UnitSelectionController.cs, FormationMover.cs, FogOfWarController.cs, CommandQueue.cs, |
rtsgenre_propose_from_prompt | read-only | Buril RTS Genre AI — Build a draft RtsGenreSpec from a brief. Returns the canonical Age-of-Empires-s… |
rtsgenre_validate_spec | read-only | Validate an RtsGenreSpec. Returns { ok, errors[] }. Always run this before rtsgenre_generate_code, |